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Picture 3: The "prompt" card and "response" card submissions from four players.
July 2021Technology

Customized “Apples to Apples” and “Cards Against Humanity” Games for Online Classes

March 31, 2021 680 Views 4 Comments cards,  games

By Asya Vaisman Schulman, Yiddish Book Center DOI: https://www.doi.org/10.69732/DTHR7673 Playing modified versions of card-based party games like “Cards Against Humanity” or “Apples to Apples” can allow students to practice the target language in a structured but fun way. By creating

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Picture 3- Users have the option of having their cameras on or off, but every person is represented by an avatar.
July 2021Technology

Gather Town Brings Mingle Activities to Online Language Teaching

March 29, 2021 674 Views 0 Comments mingle activities,  online,  Video conferencing

By Sara Saez-Fajardo, University of Illinois at Urbana-Champaign DOI: https://www.doi.org/10.69732/RJAL1296 Gather Town is a video-conferencing platform that allows teachers and students to explore a 2D map with an avatar and recover some of the most missed elements of face-to-face classroom

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a word cloud of IALLT presentation titles
AnnouncementsConferencesIALLT webinars

IALLT 2021 Conference Preview Webinar

March 24, 2021 871 Views 1 Comment IALLT conference

In this webinar, Julie Evershed and Jeff Magoto discuss the upcoming IALLT conference.   Also check out the participant responses to the poll about what they hope to get out of the conference!

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Pictures 4 and 5 - This Nearpod student-paced lesson gave students the opportunity to practice their learning target independently with the ability to move forward and backward through the lesson to improve their output as well as their understanding.
ArticlesJuly 2021

How to Heighten Engagement with Nearpod in both Face-to-Face and Virtual Language Classes

March 12, 2021 454 Views 0 Comments

By Lauren Taylor, Spanish Teacher, Frisco Independent School District, Frisco, TX DOI: https://www.doi.org/10.69732/LLIQ4667 Introduction This year, I find myself in the unique position of teaching both virtual and face-to-face classes and it has forced me to analyze the way that

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Dan Nickolai and Jeff Samuels
InterviewsMarch 2021

IALLT Interview Project Episode 3: Interview with Dan Nickolai

March 5, 2021 415 Views 1 Comment

DOI: https://www.doi.org/10.69732/BCFJ8381 In this video, Jeff interviews Dan Nickolai, Assistant Professor of French and Director of the Language Resource Center at Saint Louis University. They discuss iSpraak – an online activity generator developed by Dan that automates speech evaluation for

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Picture 8 - Randomizer activity
March 2021Technology

Flippity for Online Games and Tools

March 4, 2021 689 Views 1 Comment

By Shannon Donnally Spasova, Michigan State University DOI: https://www.doi.org/10.69732/UPCL5971 For those of us who normally teach face-to-face or hybrid, finding ways to replicate games that we normally play in class in the online environment has been one of our challenges.

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microsoft apps
March 2021Technology

Interaction and Collaboration in Microsoft Teams

March 3, 2021 531 Views 0 Comments microsoft,  teams

By Sherry A. Maggin, United States Military Academy DOI: https://www.doi.org/10.69732/SEBY8728 Introduction Microsoft Teams is a cloud-based meeting and collaboration space, originally intended as a workplace tool. With the onset of the pandemic, it quickly became adopted as an additional remote

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Ludic Language Pedagogy
InterviewsMarch 2021

Interview with Jonathan deHaan and James York about “Ludic Language Pedagogy”

March 1, 2021 802 Views 0 Comments games

Shannon and Jeff interviewed Jonathan and James about their journal/community called “Ludic Language Pedagogy”. DOI: https://www.doi.org/10.69732/AXYQ3126 Question: What is Ludic Language Pedagogy? Is it an organization, a community, a journal? TL;DR: LLP is both a journal and a community.  The

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Pictures 4 and 5 - Genial.ly quiz to provide Spanish 2 students with structured input that models accepting and rejecting invitations.
March 2021Technology

Advancing World Languages Instruction with Genial.ly

February 26, 2021 3986 Views 2 Comments

By Lauren Taylor, Spanish Teacher, Frisco Independent School District, Frisco, TX DOI: https://www.doi.org/10.69732/EZIX3643 Introduction Given the increased pressure that teachers are under to develop interactive virtual tools for language instruction, it is no surprise that digital creation platforms like Genial.ly

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tree of tools
ArticlesMarch 2021

These are a Few of my Favorite Tools: Choosing the Right Tech for the Right Task

February 24, 2021 2073 Views 2 Comments

By Florencia Henshaw, Ph.D., Director of Advanced Spanish, University of Illinois, Urbana-Champaign DOI: https://www.doi.org/10.69732/HQRX6462 As someone who gives workshops on technology integration and has a site with over 130 tech tools listed in it, one of the questions I am

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ArticlesMarch 2021

The Podcast Project: Building Listening Skills and Vocabulary through Authentic Media

February 22, 2021 1234 Views 0 Comments podcasts

By Andres Antonio Daniel Labra, Saint Louis University DOI: https://www.doi.org/10.69732/MOME9947 The Podcast Project is a collaborative online resource designed by a team of graduate students and faculty from the Language Resource Center at Saint Louis University. The platform, which uses

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girl with Russian phrases and question marks
ArticlesMarch 2021

“Code of the World”: A Digital Storytelling Project in the Russian Heritage Classroom

February 10, 2021 751 Views 0 Comments heritage

By Svetlana Korshunova, Princeton University DOI: https://www.doi.org/10.69732/YOVT1533 Many heritage students cite “identity” as the principal reason for studying the language; they come to class to explore and assess the deep-rooted cultural, emotional, and aesthetic values of their language against the

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Picture 9 - Assignment that was annotated in Zoom
ArticlesMarch 2021Technology

One Cheap (And One Even Cheaper!) Way to Annotate Homework

January 31, 2021 769 Views 1 Comment notability,  zoom

By Shannon Donnally Spasova, Michigan State University DOI: https://www.doi.org/10.69732/EJXT6038 Many language teachers, especially those of us who teach languages with a different alphabet, have remained dependent on paper and pencil assignments for student homework. And, while there are a lot

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Among Us
ArticlesMarch 2021

Among Us: Bringing Fun Back to the Digital Language Classroom

January 25, 2021 1018 Views 2 Comments game

By Erin Frazier, Kanda University of International Studies DOI: https://www.doi.org/10.69732/CUOP4330 Introduction The digital shift to online teaching has sometimes meant leaving some of our more interactive and engaging activities to the wayside as we adjust to the new format. This

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