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	<title>gamification Archives - The FLTMAG</title>
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		<title>Adapting a Social Deduction Game into an Online Synchronous L2 Chinese Classroom</title>
		<link>https://fltmag.com/social-deduction-game/</link>
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		<pubDate>Fri, 14 Mar 2025 13:23:16 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[March 2025]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gamification]]></category>
		<guid isPermaLink="false">https://fltmag.com/?p=9491</guid>

					<description><![CDATA[<p>By WeiHsuan Lo, University of Northern Colorado and Kevin Fedewa, Michigan State University DOI: https://www.doi.org/10.69732/XRAP4854 Introduction If you are struggling with whether or not to use games in your language classroom, you are not alone. While games have been shown</p>
<p>The post <a href="https://fltmag.com/social-deduction-game/">Adapting a Social Deduction Game into an Online Synchronous L2 Chinese Classroom</a> appeared first on <a href="https://fltmag.com">The FLTMAG</a>.</p>
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		<title>Sprinkling Enchanting Pixie Dust on Teaching and Learning with Gamification</title>
		<link>https://fltmag.com/teaching-learning-gamification/</link>
					<comments>https://fltmag.com/teaching-learning-gamification/#respond</comments>
		
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		<pubDate>Thu, 25 Jan 2024 15:14:23 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[March 2024]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gamification]]></category>
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					<description><![CDATA[<p>By Seyed Abdollah Shahrokni, Center for Teaching and Learning, Western Oregon University DOI: https://www.doi.org/10.69732/NAIZ7635 “All it takes is faith and trust&#8230; Oh! And something I forgot: Dust. Just a little bit of pixie dust.” ~ Peter Pan School is a</p>
<p>The post <a href="https://fltmag.com/teaching-learning-gamification/">Sprinkling Enchanting Pixie Dust on Teaching and Learning with Gamification</a> appeared first on <a href="https://fltmag.com">The FLTMAG</a>.</p>
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		<title>Gamification: Sweetening the Work of Foreign Language Learning</title>
		<link>https://fltmag.com/gamification-sweetening-the-work-of-foreign-language-learning/</link>
					<comments>https://fltmag.com/gamification-sweetening-the-work-of-foreign-language-learning/#respond</comments>
		
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		<pubDate>Fri, 08 Nov 2013 09:00:06 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[November 2013]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[engagement]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[motivation]]></category>
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					<description><![CDATA[<p>By Jonathon Reinhardt, Assistant Professor of English Language/Linguistics and Co-Director, Games To Teach Project, Center for Educational Resources in Culture, Language and Literacy, University of Arizona. &#160; &#160; “You see, in every job that must be done, there is an</p>
<p>The post <a href="https://fltmag.com/gamification-sweetening-the-work-of-foreign-language-learning/">Gamification: Sweetening the Work of Foreign Language Learning</a> appeared first on <a href="https://fltmag.com">The FLTMAG</a>.</p>
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