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	Comments on: Reimagining Language Lessons for Immersive Learning in Virtual Reality	</title>
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	<description>IALLT's free language technology magazine</description>
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		<title>
		By: Amelia Ijiri		</title>
		<link>https://fltmag.com/reimagining-language-lessons-for-immersive-learning-in-virtual-reality/#comment-178969</link>

		<dc:creator><![CDATA[Amelia Ijiri]]></dc:creator>
		<pubDate>Mon, 07 Mar 2022 01:53:13 +0000</pubDate>
		<guid isPermaLink="false">https://fltmag.com/?p=6781#comment-178969</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://fltmag.com/reimagining-language-lessons-for-immersive-learning-in-virtual-reality/#comment-178074&quot;&gt;Ton Koenraad&lt;/a&gt;.

Dear Ton Koenraad, 

Thank you for your comments and for sharing additional resources. I see we have some connections in common; researchers using VR for language learning.

I hope the online pivot creates even more interest in the field, particularly for virtual exchanges with partnering institutions.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://fltmag.com/reimagining-language-lessons-for-immersive-learning-in-virtual-reality/#comment-178074">Ton Koenraad</a>.</p>
<p>Dear Ton Koenraad, </p>
<p>Thank you for your comments and for sharing additional resources. I see we have some connections in common; researchers using VR for language learning.</p>
<p>I hope the online pivot creates even more interest in the field, particularly for virtual exchanges with partnering institutions.</p>
]]></content:encoded>
		
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		<title>
		By: Ton Koenraad		</title>
		<link>https://fltmag.com/reimagining-language-lessons-for-immersive-learning-in-virtual-reality/#comment-178074</link>

		<dc:creator><![CDATA[Ton Koenraad]]></dc:creator>
		<pubDate>Fri, 04 Mar 2022 12:03:24 +0000</pubDate>
		<guid isPermaLink="false">https://fltmag.com/?p=6781#comment-178074</guid>

					<description><![CDATA[Thank you for your contribution. In reaction to this section of your conclusiton &#039;[...] Consider if educators used that level of reality combined with a library of environments and assets for language learners – VR could offer life-like simulations for language learners that are higher quality and more varied that what is available now in textbooks, and immersive learning might have a permanent place in language education. The digital shift to an online environment could potentially create virtual exchanges between partnering institutions&#039; I am sharing some publications. 
Although resulting from pilots using predecessor 3D technologies they could well be of interest for the future exploration of V/XR platforms for CALL as they were pedagogy driven and TBLT-based. 

Canto, S. (2020). Integrating intercultural telecollaboration in foreign language learning programmes - The case of video communication and virtual worlds. (159 p.). LOT
https://www.lotpublications.nl/Documents/556_fulltext.pdf

Hoffstaedter, K., &#038; Kohn, K. (2015). Telecollaboration for intercultural foreign language conversations in secondary school contexts: task design and pedagogic implementation. 
In TILA Research Results on Telecollaboration. Retrieved from http://www.tilaproject.eu/moodle/mod/page/view.php?id=1495

Jauregi Ondarra, M.K., Canto, S., de Graaff, R., Koenraad, T. &#038; Moonen, M.L.I. (2011). Verbal interaction in Second Life: Towards a pedagogic framework for task design. Computer Assisted Language Learning, 24 (1), (pp. 77-101) (24 p.).
https://www.tandfonline.com/doi/pdf/10.1080/09588221.2010.538699

Koenraad, A.L.M. (2008b). How-Can-3D-Virtual-Worlds-Contribute-to-Language-Education
Paper presented at the 3rd International WorldCALL Conference: Using Technologies for Language Learning (WorldCALL 2008, Fukuoka, Japan)
https://www.tellconsult.eu/wp-content/uploads/2022/01/How-Can-3D-Virtual-Worlds-Contribute-to-Language-Education-2.pdf

Motteram, G., Koenraad, T., Outakoski, H., Jauregi Ondarra, Kristi, Molka-Danielsen, J. &#038; Schneider, C. (2014). The Euroversity Good Practice Framework (EGPF) and its application to minority languages and elder learners. In S. Jager, L. Bradley, E. Meima &#038; S. Thouësny (Eds.), CALL Design: Principles and Practice (pp. 241-247) (7 p.). Research-publishing.net.
https://research-publishing.net/manuscript?10.14705/rpnet.2014.000225]]></description>
			<content:encoded><![CDATA[<p>Thank you for your contribution. In reaction to this section of your conclusiton &#8216;[&#8230;] Consider if educators used that level of reality combined with a library of environments and assets for language learners – VR could offer life-like simulations for language learners that are higher quality and more varied that what is available now in textbooks, and immersive learning might have a permanent place in language education. The digital shift to an online environment could potentially create virtual exchanges between partnering institutions&#8217; I am sharing some publications.<br />
Although resulting from pilots using predecessor 3D technologies they could well be of interest for the future exploration of V/XR platforms for CALL as they were pedagogy driven and TBLT-based. </p>
<p>Canto, S. (2020). Integrating intercultural telecollaboration in foreign language learning programmes &#8211; The case of video communication and virtual worlds. (159 p.). LOT<br />
<a href="https://www.lotpublications.nl/Documents/556_fulltext.pdf" rel="nofollow ugc">https://www.lotpublications.nl/Documents/556_fulltext.pdf</a></p>
<p>Hoffstaedter, K., &amp; Kohn, K. (2015). Telecollaboration for intercultural foreign language conversations in secondary school contexts: task design and pedagogic implementation.<br />
In TILA Research Results on Telecollaboration. Retrieved from <a href="http://www.tilaproject.eu/moodle/mod/page/view.php?id=1495" rel="nofollow ugc">http://www.tilaproject.eu/moodle/mod/page/view.php?id=1495</a></p>
<p>Jauregi Ondarra, M.K., Canto, S., de Graaff, R., Koenraad, T. &amp; Moonen, M.L.I. (2011). Verbal interaction in Second Life: Towards a pedagogic framework for task design. Computer Assisted Language Learning, 24 (1), (pp. 77-101) (24 p.).<br />
<a href="https://www.tandfonline.com/doi/pdf/10.1080/09588221.2010.538699" rel="nofollow ugc">https://www.tandfonline.com/doi/pdf/10.1080/09588221.2010.538699</a></p>
<p>Koenraad, A.L.M. (2008b). How-Can-3D-Virtual-Worlds-Contribute-to-Language-Education<br />
Paper presented at the 3rd International WorldCALL Conference: Using Technologies for Language Learning (WorldCALL 2008, Fukuoka, Japan)<br />
<a href="https://www.tellconsult.eu/wp-content/uploads/2022/01/How-Can-3D-Virtual-Worlds-Contribute-to-Language-Education-2.pdf" rel="nofollow ugc">https://www.tellconsult.eu/wp-content/uploads/2022/01/How-Can-3D-Virtual-Worlds-Contribute-to-Language-Education-2.pdf</a></p>
<p>Motteram, G., Koenraad, T., Outakoski, H., Jauregi Ondarra, Kristi, Molka-Danielsen, J. &amp; Schneider, C. (2014). The Euroversity Good Practice Framework (EGPF) and its application to minority languages and elder learners. In S. Jager, L. Bradley, E. Meima &amp; S. Thouësny (Eds.), CALL Design: Principles and Practice (pp. 241-247) (7 p.). Research-publishing.net.<br />
<a href="https://research-publishing.net/manuscript?10.14705/rpnet.2014.000225" rel="nofollow ugc">https://research-publishing.net/manuscript?10.14705/rpnet.2014.000225</a></p>
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