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	Comments on: From Buzzword to the Classroom – Exploring VR Gaming for Language Learning	</title>
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	<link>https://fltmag.com/from-buzzword-to-the-classroom-exploring-vr-gaming-for-language-learning/</link>
	<description>IALLT's free language technology magazine</description>
	<lastBuildDate>Tue, 23 Jul 2024 21:47:04 +0000</lastBuildDate>
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		<title>
		By: edwigesimon		</title>
		<link>https://fltmag.com/from-buzzword-to-the-classroom-exploring-vr-gaming-for-language-learning/#comment-357637</link>

		<dc:creator><![CDATA[edwigesimon]]></dc:creator>
		<pubDate>Mon, 13 Nov 2023 18:02:42 +0000</pubDate>
		<guid isPermaLink="false">https://fltmag.com/?p=7285#comment-357637</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://fltmag.com/from-buzzword-to-the-classroom-exploring-vr-gaming-for-language-learning/#comment-355810&quot;&gt;Betsy Lavolette&lt;/a&gt;.

Done, thanks for the heads up Betsy!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://fltmag.com/from-buzzword-to-the-classroom-exploring-vr-gaming-for-language-learning/#comment-355810">Betsy Lavolette</a>.</p>
<p>Done, thanks for the heads up Betsy!</p>
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		<title>
		By: Betsy Lavolette		</title>
		<link>https://fltmag.com/from-buzzword-to-the-classroom-exploring-vr-gaming-for-language-learning/#comment-355810</link>

		<dc:creator><![CDATA[Betsy Lavolette]]></dc:creator>
		<pubDate>Sat, 04 Nov 2023 00:43:42 +0000</pubDate>
		<guid isPermaLink="false">https://fltmag.com/?p=7285#comment-355810</guid>

					<description><![CDATA[I noticed that Ijiri&#039;s study is missing from the references. How about updating this article to correct that?]]></description>
			<content:encoded><![CDATA[<p>I noticed that Ijiri&#8217;s study is missing from the references. How about updating this article to correct that?</p>
]]></content:encoded>
		
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		<title>
		By: Amelia Ijiri		</title>
		<link>https://fltmag.com/from-buzzword-to-the-classroom-exploring-vr-gaming-for-language-learning/#comment-290019</link>

		<dc:creator><![CDATA[Amelia Ijiri]]></dc:creator>
		<pubDate>Wed, 23 Nov 2022 00:33:40 +0000</pubDate>
		<guid isPermaLink="false">https://fltmag.com/?p=7285#comment-290019</guid>

					<description><![CDATA[Thank you for the insightful article and for mentioning my case study about teaching language in VR. While I agree that VR certainly has a wow effect,  I am not sure that &quot;it may also turn out to be a superficial gimmick that fizzles out once the initial excitement has abated.&quot;  

Advances in high-speed internet, computing power, artificial intelligence, and high-resolution displays have made the possibility of a persistent and immersive simulated world experienced in the first person by a large group of simultaneous users more of a probability than a possibility. However, it might not be the same VR we know today with heavy and awkward headsets but more of a wearable. 

Your research is vital to whether educators will develop a pedagogy for immersive learning or use this advanced technology is left to commercial players and industry associations.]]></description>
			<content:encoded><![CDATA[<p>Thank you for the insightful article and for mentioning my case study about teaching language in VR. While I agree that VR certainly has a wow effect,  I am not sure that &#8220;it may also turn out to be a superficial gimmick that fizzles out once the initial excitement has abated.&#8221;  </p>
<p>Advances in high-speed internet, computing power, artificial intelligence, and high-resolution displays have made the possibility of a persistent and immersive simulated world experienced in the first person by a large group of simultaneous users more of a probability than a possibility. However, it might not be the same VR we know today with heavy and awkward headsets but more of a wearable. </p>
<p>Your research is vital to whether educators will develop a pedagogy for immersive learning or use this advanced technology is left to commercial players and industry associations.</p>
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